Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


Popular ideas 579

+72
На рассмотрении

User defined nodes to encapsulate frequently used functions

elliot.bentine 4 года назад • обновлен LennardF1989 1 год назад 22
+35
На рассмотрении

Highlighting your inputs and outputs when clicked.

jesse 4 года назад • обновлен behealed 1 год назад 8
+29
Запланирован

You should be able to create a shader without specifying where to save it first

Joachim Holmér (Developer) 4 года назад • обновлен QuiteNice 4 года назад 4
+28
На рассмотрении

Lightmap support for Custom Lighting Shader

CosmosTBear 4 года назад • обновлен Chun Zhu 2 года назад 19
+26

Ability to add comment to an area of nodes

AndyZ 3 года назад • обновлен Julian Rocholl 7 месяцев назад 1

Latest updates 1 332

+1

Soft Particals and Depth Blend don't work with ShaderFroge Shader.

Viktor Komarovskikh 4 года назад • обновлен amir buganov 12 часов назад 1
+1

Environment lighting not working for Deferred render path in SF 1.38 in Unity 2017.3.1

Joeri вчера в 4:31 • обновлен 14 часов назад 1
0
Не ошибка

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin 4 месяца назад • обновлен baroquedub вчера в 3:43 4
0

Shader cannot be opened anymore in SF!

Gekigengar 2 дня назад 0
+1
Завершен

Two-sided sign node

zoltan.erdokovy 4 года назад • обновлен AntonioEffectsFX 2 дня назад 11

Latest Fixes 667

0
Не ошибка

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin 4 месяца назад • обновлен baroquedub вчера в 3:43 4

We're exporting a shader from Shaderforge and trying to use it in another project that doesn't have Shaderforge, but we get a namespace error.

Ответ
Joachim Holmér (Developer) 4 месяца назад

You just move the shader file. You shouldn't be able to get any namespace errors, unless you accidentally moved scripts or the .dll

+1
Завершен

Two-sided sign node

zoltan.erdokovy 4 года назад • обновлен AntonioEffectsFX 2 дня назад 11

In double sided shaders it would be useful to tell the two sides apart.


If the node is called "TwoSidedSign" then it should produce 1 for front side and -1 for backside.

If the name ends up being something like "IsBackSide" then 0 for front, 1 for back. (This approach would make it simpler to use it in Lerps.)

Ответ
Joachim Holmér (Developer) 3 года назад
This has now been fixed in 1.18. No more artifacts + this node :)

0
Исправлен

Won't display shader nodes anymore

Gabe Newell 4 недели назад • обновлен 4 недели назад 3

I created this shader with Shader Forge but suddenly it stopped displaying upon a new opening of the file: https://drive.google.com/file/d/1J4pABi4hPRJZPNok-ZyEJJ7JsjtUqyBR/view?usp=drivesdk

All my other shaders open and display properly

Ответ
Joachim Holmér (Developer) 4 недели назад

Nevermind it's back.

+2
Завершен

Is it possible to set stencil shader and blending options using a property?

Edwon 2 года назад • обновлен Alexpaul 4 недели назад 7

I would like to be able to have int property that I can then use to set which stencil buffer I'm writing into.Being able to do that would increase flexibility massively.

Ответ
Joachim Holmér (Developer) 6 месяцев назад

Exposing stencil buffer values as properties is now supported as of SF 1.38

+42
Завершен

Move the light source in the Preview window

Andrei Nadin 4 года назад • обновлен Alexpaul 4 недели назад 15

Add a right mouse drag in the preview window to change the light direction? sometimes it is very handy to be able to see the back of the mesh

Ответ
Joachim Holmér (Developer) 2 года назад
As of 1.20, you can now rotate the lights using RMB :)

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