SF has now been discontinued - thank you for all your feedback!

Shader Forge development has now been discontinued, due to me not having the time to work on it anymore, and support it as much as you all deserve! I'm moving on to future projects.

If you want an up-to-date shader editor, I recommend checking out Unity's Shader Graph or Amplify Shader Editor. You can also grab the Shader Forge source code on GitHub!

For all of you who were part of this community, thank you so much for providing feedback, reporting bugs and helping each other out, as well as helping Shader Forge grow! I couldn't have done this without you all :)

// Freya Holmér


Popular ideas 586

Under review

User defined nodes to encapsulate frequently used functions

elliot.bentine 5 ár síðan • updated by LennardF1989 2 ár síðan 22
Under review

Highlighting your inputs and outputs when clicked.

jesse 5 ár síðan • updated by behealed 2 ár síðan 8

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) 5 ár síðan • updated by QuiteNice 4 ár síðan 4
Under review

Lightmap support for Custom Lighting Shader

CosmosTBear 5 ár síðan • updated by Chun Zhu 2 ár síðan 19

texture arrays and gpu instancing.

Ablab 3 ár síðan • updated by indieDoroid 1 ár síðan 7

Latest updates 1.350


HDSRP support and already created shader conversion

holikri 1 vika síðan 0
Under review

Outline Width Causes Point Light Flicker

Stephen Boyce 1 ár síðan • updated by Jon Demos 3 vika síðan 4


pattisfood 1 mánuður síðan 0

Distribution of created shader file

kullboys 3 mánuður síðan 0

Why there is a line

V PC 4 mánuður síðan • Uppfært 4 mánuður síðan 1

Latest Fixes 667


How to use shader Forge achieve the roughness of fabric

Mingpo Huang 2 ár síðan • updated by anonymous 7 mánuður síðan 2

I am using the shader Forge rendering model suits do not even know what method to achieve surface roughness clothing


Enable PBR and sett glossiness to a very low value, or 0. If you're using the roughness model, set it to something very high


ShaderForge recreation of Standard Shader Gloss Response

George Allan 3 ár síðan • updated by Justin spice 8 mánuður síðan 10

For some reason I'm having trouble recreating the gloss/smoothness response of the Standard Shader. I'm trying to recreate it as a base for further shaders. The gloss response gives a really tight tail in SF as it gets higher until there's almost no falloff. Could this be related to SF not having GGX?


This should now be fixed in 1.27


Editor won't open in 5.6

Keenan Woodall 1 ár síðan • updated by Justin spice 8 mánuður síðan 5

I'm using 5.6 and the editor wont open. The shaders work fine, but again, I can't edit anything or create anything with Shader Forge. Here's a recording of it not working.


Thanks for finding this out! This has been an issue for a very long time, and nobody had ever really found a consistent way to get Unity to download the correct one. I presume it works now?

Not a bug

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin 1 ár síðan • updated by baroquedub 8 mánuður síðan 4

We're exporting a shader from Shaderforge and trying to use it in another project that doesn't have Shaderforge, but we get a namespace error.

Freya Holmér (Developer) 12 mánuður síðan

You just move the shader file. You shouldn't be able to get any namespace errors, unless you accidentally moved scripts or the .dll


Two-sided sign node

zoltan.erdokovy 5 ár síðan • updated by AntonioEffectsFX 8 mánuður síðan 11

In double sided shaders it would be useful to tell the two sides apart.

If the node is called "TwoSidedSign" then it should produce 1 for front side and -1 for backside.

If the name ends up being something like "IsBackSide" then 0 for front, 1 for back. (This approach would make it simpler to use it in Lerps.)

This has now been fixed in 1.18. No more artifacts + this node :)