Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Pas un bug

PBL specular full black still adds highlights

Steve Moore il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 3
0

Remap node bug with RGB input

Andrew Eiche il y a 9 ans 0
0
Terminé

saturate

hugobeyer il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 2
0

Global Fog + Alpha Clip

bradleyoboothe il y a 10 ans mis à jour il y a 10 ans 2
0
Écarté

Find Texture in Node

JamieC il y a 10 ans mis à jour il y a 10 ans 6
0
À l'étude

Results of code module don't effect downstream previews.

Peter Todd il y a 9 ans mis à jour il y a 9 ans 4
0
Pas un bug

Shader Forge 1.24 in unity 5.0.1

JohanSwe il y a 9 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 3
0
Écarté

color picker

vincent il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 7