Your requests by status

+2

Can't permanently turn off #pragma only_renderers

behealed 6 ár síðan updated by nickolas g russell 6 ár síðan 2
0

Any efficient way to lerp between two hues?

behealed 6 ár síðan 0
0

Need a Shadow Pass Opacity Clip input in Main Node

behealed 7 ár síðan 0
+1
Under review

SF automatically puts checkmark in write to Z Buffer option

behealed 8 ár síðan updated by Dave Levy 7 ár síðan 9
0
Not a bug

Can't update Shader Forge in older versions of Unity

behealed 7 ár síðan updated by Freya Holmér (Developer) 7 ár síðan 1
0

SF 1.30 will try to open shaders made in SF 1.34

behealed 7 ár síðan 0
+1

Shader forge doesn't work at all in webgl?

behealed 7 ár síðan updated by brum 7 ár síðan 2
0
Fixed

float4x4 output to float4x4 input converts to float

behealed 7 ár síðan updated by Freya Holmér (Developer) 7 ár síðan 1
0
Fixed

[BUG] float4x4 output from code node is converted to a float1.

behealed 7 ár síðan updated by Freya Holmér (Developer) 7 ár síðan 1
0
Under review

Too many output registers declared (12) on d3d9

behealed 7 ár síðan Uppfært 7 ár síðan 10